HookGameCenter.js 2.2 KB

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  1. import {LogColor, logColor} from "./logger";
  2. export let HookGameCenter = {
  3. printReqParam: function (HttpLoggingInterceptor) {
  4. HttpLoggingInterceptor.a.overload('okhttp3.Interceptor$Chain').implementation = function (chain) {
  5. //获取request的url
  6. var request = chain.request();
  7. var url = request.url();
  8. var result = this.a(chain); // 先保存原方法执行的结果
  9. // 获取THREAD_LOGS ThreadLocal对象
  10. var threadLogs = HttpLoggingInterceptor.THREAD_LOGS.value;
  11. // 通过get方法获取当前线程保存的JSONObject
  12. var threadLogsValue = threadLogs.get();
  13. // 检查并打印THREAD_LOGS的内容
  14. if (threadLogsValue !== null) {
  15. logColor('请求url: '+url+'\n参数: ' + threadLogsValue.toString(), LogColor.GREEN_TEXT);
  16. } else {
  17. console.log('请求参数 is null or not set for the current thread');
  18. }
  19. return result; // 返回原方法执行的结果
  20. }
  21. }, startHook: function () {
  22. // com.framework.net.okhttp3
  23. var HttpLoggingInterceptor = Java.use('com.framework.net.okhttp3.HttpLoggingInterceptor');
  24. HookGameCenter.printReqParam(HttpLoggingInterceptor);
  25. HookGameCenter.printResponse(HttpLoggingInterceptor);
  26. },
  27. printResponse: function (HttpLoggingInterceptor) {
  28. HttpLoggingInterceptor.intercept.overload('okhttp3.Interceptor$Chain').implementation = function (chain) {
  29. var result = this.intercept(chain); // 先保存原方法执行的结果
  30. // 预览响应体内容
  31. // 预览响应体内容
  32. try {
  33. // 限制预览的最大字节数,避免大数据传输
  34. var responseBody = result.peekBody(1024 * 1024); // 预览最大1MB的数据
  35. var responseBodyString = responseBody.string(); // 将响应体转换为字符串
  36. logColor("Response Body: " + responseBodyString, LogColor.BLUE_TEXT);
  37. } catch (e) {
  38. console.log("Error reading response body: " + e);
  39. }
  40. return result; // 返回原方法执行的结果
  41. }
  42. }
  43. }