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- CMD:
- console.log("====>>>>远程脚本加载成功");
- function printNodesCount() {
- var cScene = cc.director.getScene();
- let scene = cc.director.getScene();
- let layersCount = scene.childrenCount;
- console.log("图层数量:", layersCount);
- function getTotalComponentsCount(node) {
- let count = node.getComponents(cc.Component).length;
- node.children.forEach(childNode => {
- count += getTotalComponentsCount(childNode);
- });
- return count;
- }
- // 使用当前场景的根节点作为起点
- let totalComponents = getTotalComponentsCount(scene);
- console.log("场景中的组件总数量:", totalComponents);
- }
- function printAllNodes() {
- function printNodePath(node, path = '') {
- // 构建当前节点的路径
- let currentPath = path ? `${path}/${node.name}` : node.name;
- console.log(currentPath); // 打印当前节点的路径
- lws.send(currentPath);
- // 遍历子节点
- node.children.forEach((child) => {
- printNodePath(child, currentPath);
- });
- }
- // 获取当前场景的根节点并开始遍历
- let scene = cc.director.getScene();
- scene.children.forEach((child) => {
- // 假设每个直接子节点都是一个“图层”
- printNodePath(child);
- });
- }
- function printClickAbleNodes() {
- function printNodePath(node, path = '') {
- // 构建当前节点的路径
- let currentPath = path ? `${path}/${node.name}` : node.name;
- // 检查节点是否有 cc.Button 组件,这意味着它监听了点击事件
- let buttonComponent = node.getComponent(cc.Button);
- // 可以根据需要,检查其他组件,如 cc.ScrollView 等
- if (buttonComponent) {
- console.log(currentPath); // 打印当前节点的路径
- lws.send(currentPath);
- }
- // 遍历子节点
- node.children.forEach((child) => {
- printNodePath(child, currentPath);
- });
- }
- // 获取当前场景的根节点并开始遍历
- let scene = cc.director.getScene();
- scene.children.forEach((child) => {
- printNodePath(child);
- });
- }
- function enterGame() {
- // 点击扑克大师游戏
- let pokerMasterGame = cc.find("Canvas/container/content/smallGame/createScrollView/view/cotent/row1/pokerNode/porkermaster/allHand");//进入大师线路列表
- //let pokerMasterGame = cc.find("Canvas/container/content/smallGame/New Node/listPokerMasterContent/btn_down");//大师线路列表按钮下降
- // 检查节点是否找到以及是否有cc.Button组件
- if (pokerMasterGame && pokerMasterGame.getComponent(cc.Button)) {
- // 模拟点击事件
- pokerMasterGame.getComponent(cc.Button).clickEvents[0].emit([pokerMasterGame]);
- } else {
- // console.error("节点未找到或节点上没有cc.Button组件");
- console.error("未找到扑克大师游戏");
- }
- // 点击扑克大师游戏线路1
- let pokerMasterGameLine1 = cc.find("Canvas/container/content/smallGame/New Node/listPokerMasterContent/main/view/content/item/main");//线路1
- if (pokerMasterGameLine1 && pokerMasterGameLine1.getComponent(cc.Button)) {
- // 模拟点击事件
- pokerMasterGameLine1.getComponent(cc.Button).clickEvents[0].emit([pokerMasterGameLine1]);
- } else {
- // console.error("节点未找到或节点上没有cc.Button组件");
- console.error("未找到扑克大师游戏游戏节点1");
- }
- }
- function showDialogAndClose() {
- // 点击显示退出弹窗
- let btn_menu = cc.find("PokerMasterScene/btn_menu");//进入大师线路列表
- //let btn_menu = cc.find("Canvas/container/content/smallGame/New Node/listPokerMasterContent/btn_down");//大师线路列表按钮下降
- // 检查节点是否找到以及是否有cc.Button组件
- if (btn_menu && btn_menu.getComponent(cc.Button)) {
- // 模拟点击事件
- btn_menu.getComponent(cc.Button).clickEvents[0].emit([]);
- } else {
- // console.error("节点未找到或节点上没有cc.Button组件");
- console.error("未找到显示弹出");
- }
- // 点击扑克大师游戏线路1
- // let pokerMasterGameLine1 = cc.find("Canvas/container/content/smallGame/New Node/listPokerMasterContent/main/view/content/item/main");//线路1
- // if (pokerMasterGameLine1 && pokerMasterGameLine1.getComponent(cc.Button)) {
- // // 模拟点击事件
- // pokerMasterGameLine1.getComponent(cc.Button).clickEvents[0].emit([pokerMasterGameLine1]);
- // } else {
- // // console.error("节点未找到或节点上没有cc.Button组件");
- // console.error("未找到扑克大师游戏游戏节点1");
- // }
- }
- //printClickAbleNodes();
- //enterGame();
- //printAllNodes();
- //printNodesCount();
- //lws.send("存到本地");
- console.log("====>>>>远程脚本加载结束");
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