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- function printStack(){
- const stack = new Error().stack;
- console.log("调用堆栈:",stack);
- }
- const originalConsoleLog = console.log;
- function isHighSurrogate(codeUnit) {
- return codeUnit >= 0xD800 && codeUnit <= 0xDBFF;
- }
- function isLowSurrogate(codeUnit) {
- return codeUnit >= 0xDC00 && codeUnit <= 0xDFFF;
- }
- function splitAndPrintString(str, maxSize) {
- // if(str.indexOf(`{"optionInfo":[{"amount`)!=-1){
- // printStack();
- // }
- let strLength = str.length;
- for (let i = 0; i < strLength; i += maxSize) {
- let end = i + maxSize;
- // 确保不要在代理对中间拆分
- if (end < str.length && isHighSurrogate(str.charCodeAt(end - 1)) && isLowSurrogate(str.charCodeAt(end))) {
- end++;
- }
- if (strLength > maxSize) {//超过1页
- if (i === 0) { // 第一段
- originalConsoleLog(str.slice(i, end), "__>>__");
- } else if (end >= strLength) { // 最后一段
- originalConsoleLog("__<<__", str.slice(i, end));
- } else { // 中间的段
- originalConsoleLog("__<<__", str.slice(i, end), "__>>__");
- }
- } else {
- originalConsoleLog(str.slice(i, end));
- }
- }
- }
- //重新定义console.log方法
- console.log = function (...args) {
- const maxChunkSize = 800; // 设定最大字符数,可根据需要调整
- // 将所有参数转换为字符串并拼接
- const combinedString = args.map(arg => {
- if (typeof arg === 'object') {
- try {
- return JSON.stringify(arg);
- } catch (e) {
- return "啊啊啊啊啊,解析失败了" + e.message;
- }
- } else {
- return String(arg);
- }
- }).join(' ');
- // 分段打印处理过的字符串
- splitAndPrintString(combinedString, maxChunkSize);
- };
- //下注对象
- var OptionInfo = { option: 0, odds: 1, totalBet: 0 }
- var betInfoMap = new Map();
- function dealMsg(msgType,data) {
- switch(msgType){
- case "GameDataSynNotify"://进房间后同步已下注信息
- betInfoMap.clear();
- console.log("====>>>>啦啦啦啦",data.optionInfo);
- data.optionInfo.forEach((info) => {
- if (betInfoMap.has(info.option)) {
- console.log("====>>>>有这个option",info.option);
- // 如果 option 已存在,累加 totalBet
- let existingInfo = betInfoMap.get(info.option);
- existingInfo.totalBet += info.totalBet;
- existingInfo.option = info.option;
- existingInfo.odds = info.odds;
- betInfoMap.set(info.option, existingInfo);
- } else {
- console.log("====>>>>没有这个option",info.option);
- // 如果 option 不存在,直接添加
- betInfoMap.set(info.option, {
- odds: info.odds,
- totalBet: info.totalBet,
- option: info.option
- });
- }
- });
- console.log("====>>>>同步后自己的数据",[...betInfoMap]);
- break;
- case "BetNotify"://局中下注信息
- var detail = data.detail;
- var option = detail.option;
- var betAmount = detail.betAmount;
- if (betInfoMap.has(option)) {
- // 如果 option 已存在,累加 betAmount 到 totalBet
- let existingInfo = betInfoMap.get(option);
- existingInfo.totalBet += betAmount; // 累加投注金额
- existingInfo.option = info.option;
- existingInfo.odds = info.odds;
- betInfoMap.set(option, existingInfo);
- } else {
- // 如果 option 不存在,创建新记录
- betInfoMap.set(option, {
- odds: detail.odds, // 初始赔率
- totalBet: betAmount, // 初始投注金额
- limitRed: 0 // 示例中未提及,这里假设为 0
- });
- };
- // console.log("====>>>>同步 下注后的数据",[...betInfoMap]);
- break;
- case "StopBetNotify"://开牌信息,后面打印用
- break;
- case "StartSettlementNotify"://估计只是执行开奖动画?
- break;
- case "GameRoundEndNotify"://本轮游戏结束,结算玩家和盈利信息
- // 初始化总赢取金额为 0
- let totalPayAmount = 0;
- // 遍历每个玩家的结算信息
- data.playerSettle.forEach(player => {
- // 遍历每个玩家的 settle 数组
- player.settle.forEach(settleItem => {
- // 累加 winAmount 到总赢取金额
- totalPayAmount += settleItem.winAmount;
- });
- });
- // 遍历 otherPlayers 中的 settle 数组(如果存在)
- if (data.otherPlayers && data.otherPlayers.settle) {
- data.otherPlayers.settle.forEach(settleItem => {
- // 累加 winAmount 到总赢取金额
- totalPayAmount += settleItem.winAmount;
- });
- }
- // 初始化一个变量来存储 totalBet 的累计值
- let totalBetSum = 0;
- // 使用 forEach 遍历 map 中的每一个元素
- betInfoMap.forEach((value, key) => {
- // 累加每一个 totalBet 值
- totalBetSum += value.totalBet;
- });
- // 打印总赢取金额
- console.log(`====>>>>同步后:本局总收入是:${totalBetSum/100}¥ ,庄家总付出金额: ${totalPayAmount/100}¥,利润是:${(totalBetSum-totalPayAmount)/100}¥`);
- betInfoMap.clear();
- break;
- case "ReadyGameNotify"://新一轮开始,时间还有剩余秒速 {"nextRoundEndStamp":1711691423,"leftSeconds":3}
- break;
- case "DealNotify"://更新座位上的玩家信息、前几轮大师和鲨鱼的胜负结果、鲨鱼和大师的手牌信息
- break;
- case "ShowOddsNotify"://更新本轮赔率、几秒后开始
- break;
- case "StartBetNotify"://可以开始下注通知、可下注时长 JS: {"nextRoundEndStamp":1711691443,"leftSeconds":15}
- break;
- case "MergeAutoBetNotify"://同步自动下注的玩家信息?还是后台电脑人?
- break;
- default:
- //
- }
- }
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