CMD: console.log("====>>>>远程脚本加载成功"); function printNodesCount() { var cScene = cc.director.getScene(); let scene = cc.director.getScene(); let layersCount = scene.childrenCount; console.log("图层数量:", layersCount); function getTotalComponentsCount(node) { let count = node.getComponents(cc.Component).length; node.children.forEach(childNode => { count += getTotalComponentsCount(childNode); }); return count; } // 使用当前场景的根节点作为起点 let totalComponents = getTotalComponentsCount(scene); console.log("场景中的组件总数量:", totalComponents); } function printAllNodes() { function printNodePath(node, path = '') { // 构建当前节点的路径 let currentPath = path ? `${path}/${node.name}` : node.name; console.log(currentPath); // 打印当前节点的路径 lws.send(currentPath); // 遍历子节点 node.children.forEach((child) => { printNodePath(child, currentPath); }); } // 获取当前场景的根节点并开始遍历 let scene = cc.director.getScene(); scene.children.forEach((child) => { // 假设每个直接子节点都是一个“图层” printNodePath(child); }); } function printClickAbleNodes() { function printNodePath(node, path = '') { // 构建当前节点的路径 let currentPath = path ? `${path}/${node.name}` : node.name; // 检查节点是否有 cc.Button 组件,这意味着它监听了点击事件 let buttonComponent = node.getComponent(cc.Button); // 可以根据需要,检查其他组件,如 cc.ScrollView 等 if (buttonComponent) { console.log(currentPath); // 打印当前节点的路径 lws.send(currentPath); } // 遍历子节点 node.children.forEach((child) => { printNodePath(child, currentPath); }); } // 获取当前场景的根节点并开始遍历 let scene = cc.director.getScene(); scene.children.forEach((child) => { printNodePath(child); }); } function enterGame() { // 点击扑克大师游戏 let pokerMasterGame = cc.find("Canvas/container/content/smallGame/createScrollView/view/cotent/row1/pokerNode/porkermaster/allHand");//进入大师线路列表 //let pokerMasterGame = cc.find("Canvas/container/content/smallGame/New Node/listPokerMasterContent/btn_down");//大师线路列表按钮下降 // 检查节点是否找到以及是否有cc.Button组件 if (pokerMasterGame && pokerMasterGame.getComponent(cc.Button)) { // 模拟点击事件 pokerMasterGame.getComponent(cc.Button).clickEvents[0].emit([pokerMasterGame]); } else { // console.error("节点未找到或节点上没有cc.Button组件"); console.error("未找到扑克大师游戏"); } // 点击扑克大师游戏线路1 let pokerMasterGameLine1 = cc.find("Canvas/container/content/smallGame/New Node/listPokerMasterContent/main/view/content/item/main");//线路1 if (pokerMasterGameLine1 && pokerMasterGameLine1.getComponent(cc.Button)) { // 模拟点击事件 pokerMasterGameLine1.getComponent(cc.Button).clickEvents[0].emit([pokerMasterGameLine1]); } else { // console.error("节点未找到或节点上没有cc.Button组件"); console.error("未找到扑克大师游戏游戏节点1"); } } function showDialogAndClose() { // 点击显示退出弹窗 let btn_menu = cc.find("PokerMasterScene/btn_menu");//进入大师线路列表 //let btn_menu = cc.find("Canvas/container/content/smallGame/New Node/listPokerMasterContent/btn_down");//大师线路列表按钮下降 // 检查节点是否找到以及是否有cc.Button组件 if (btn_menu && btn_menu.getComponent(cc.Button)) { // 模拟点击事件 btn_menu.getComponent(cc.Button).clickEvents[0].emit([]); } else { // console.error("节点未找到或节点上没有cc.Button组件"); console.error("未找到显示弹出"); } // 点击扑克大师游戏线路1 // let pokerMasterGameLine1 = cc.find("Canvas/container/content/smallGame/New Node/listPokerMasterContent/main/view/content/item/main");//线路1 // if (pokerMasterGameLine1 && pokerMasterGameLine1.getComponent(cc.Button)) { // // 模拟点击事件 // pokerMasterGameLine1.getComponent(cc.Button).clickEvents[0].emit([pokerMasterGameLine1]); // } else { // // console.error("节点未找到或节点上没有cc.Button组件"); // console.error("未找到扑克大师游戏游戏节点1"); // } } //printClickAbleNodes(); //enterGame(); //printAllNodes(); //printNodesCount(); //lws.send("存到本地"); console.log("====>>>>远程脚本加载结束");