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@@ -59,117 +59,4 @@ console.log = function (...args) {
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// 分段打印处理过的字符串
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splitAndPrintString(combinedString, maxChunkSize);
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-};
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-
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-
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-
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-//下注对象
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-var OptionInfo = { option: 0, odds: 1, totalBet: 0 }
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-
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-var betInfoMap = new Map();
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-
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-var totalProfit = 0;
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-
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-function dealMsg(msgType,data) {
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- switch(msgType){
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- case "GameDataSynNotify"://进房间后同步已下注信息
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- betInfoMap.clear();
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- // console.log("====>>>>啦啦啦啦",data.optionInfo);
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- data.optionInfo.forEach((info) => {
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- if (betInfoMap.has(info.option)) {
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- // console.log("====>>>>有这个option",info.option);
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- // 如果 option 已存在,累加 totalBet
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- let existingInfo = betInfoMap.get(info.option);
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- existingInfo.totalBet += info.totalBet;
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- existingInfo.option = info.option;
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- existingInfo.odds = info.odds;
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-
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- betInfoMap.set(info.option, existingInfo);
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- } else {
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- // console.log("====>>>>没有这个option",info.option);
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- // 如果 option 不存在,直接添加
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- betInfoMap.set(info.option, {
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- odds: info.odds,
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- totalBet: info.totalBet,
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- option: info.option
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- });
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- }
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- });
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- console.log("====>>>>同步后自己的数据",[...betInfoMap]);
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- break;
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-
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- case "BetNotify"://局中下注信息
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- var detail = data.detail;
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- var option = detail.option;
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- var betAmount = detail.betAmount;
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- if (betInfoMap.has(option)) {
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- // 如果 option 已存在,累加 betAmount 到 totalBet
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- let existingInfo = betInfoMap.get(option);
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- existingInfo.totalBet += betAmount; // 累加投注金额
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- existingInfo.option = info.option;
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- existingInfo.odds = info.odds;
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- betInfoMap.set(option, existingInfo);
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- } else {
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- // 如果 option 不存在,创建新记录
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- betInfoMap.set(option, {
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- odds: detail.odds, // 初始赔率
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- totalBet: betAmount, // 初始投注金额
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- limitRed: 0 // 示例中未提及,这里假设为 0
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- });
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- };
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- // console.log("====>>>>同步 下注后的数据",[...betInfoMap]);
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-
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- break;
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- case "StopBetNotify"://开牌信息,后面打印用
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- break;
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- case "StartSettlementNotify"://估计只是执行开奖动画?
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- break;
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- case "GameRoundEndNotify"://本轮游戏结束,结算玩家和盈利信息
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- // 初始化总赢取金额为 0
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- let totalPayAmount = 0;
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-
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- // 遍历每个玩家的结算信息
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- data.playerSettle.forEach(player => {
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- // 遍历每个玩家的 settle 数组
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- player.settle.forEach(settleItem => {
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- // 累加 winAmount 到总赢取金额
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- totalPayAmount += settleItem.winAmount;
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- });
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- });
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-
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- // 遍历 otherPlayers 中的 settle 数组(如果存在)
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- if (data.otherPlayers && data.otherPlayers.settle) {
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- data.otherPlayers.settle.forEach(settleItem => {
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- // 累加 winAmount 到总赢取金额
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- totalPayAmount += settleItem.winAmount;
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- });
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- }
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-
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- // 初始化一个变量来存储 totalBet 的累计值
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- let totalBetSum = 0;
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-
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- // 使用 forEach 遍历 map 中的每一个元素
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- betInfoMap.forEach((value, key) => {
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- // 累加每一个 totalBet 值
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- totalBetSum += value.totalBet;
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- });
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- var curentRoundProfit = totalBetSum-totalPayAmount;
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- totalProfit += curentRoundProfit;
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- // 打印总赢取金额
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- console.log(`====>>>>同步后:总盈亏:${totalProfit/100}¥,\t本局总收入是:${totalBetSum/100}¥,\t庄家总付出金额: ${totalPayAmount/100}¥,\t本局利润是:${(curentRoundProfit)/100}¥`);
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- betInfoMap.clear();
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- break;
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- case "ReadyGameNotify"://新一轮开始,时间还有剩余秒速 {"nextRoundEndStamp":1711691423,"leftSeconds":3}
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- break;
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- case "DealNotify"://更新座位上的玩家信息、前几轮大师和鲨鱼的胜负结果、鲨鱼和大师的手牌信息
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- break;
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- case "ShowOddsNotify"://更新本轮赔率、几秒后开始
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- break;
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- case "StartBetNotify"://可以开始下注通知、可下注时长 JS: {"nextRoundEndStamp":1711691443,"leftSeconds":15}
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- break;
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- case "MergeAutoBetNotify"://同步自动下注的玩家信息?还是后台电脑人?
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- break;
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- default:
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- //
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- }
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-}
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+};
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