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yyyy游戏的js脚本比对更新

Alex 1 year ago
parent
commit
0980a79927

+ 0 - 26
yyyy_js/assets/internal/index.jsc

@@ -1,26 +0,0 @@
-(function r(e, n, t) {
-function i(u, f) {
-if (!n[u]) {
-if (!e[u]) {
-var _ = u.split("/");
-_ = _[_.length - 1];
-if (!e[_]) {
-var p = "function" == typeof __require && __require;
-if (!f && p) return p(_, !0);
-if (o) return o(_, !0);
-throw new Error("Cannot find module '" + u + "'");
-}
-u = _;
-}
-var a = n[u] = {
-exports: {}
-};
-e[u][0].call(a.exports, function(r) {
-return i(e[u][1][r] || r);
-}, a, a.exports, r, e, n, t);
-}
-return n[u].exports;
-}
-for (var o = "function" == typeof __require && __require, u = 0; u < t.length; u++) i(t[u]);
-return i;
-})({}, {}, []);

+ 2 - 2
yyyy_js/assets/main/index.jsc

@@ -254882,7 +254882,7 @@ if ("true" === t) {
 this._gameType != this.MTT_NUM && this._gameType != this.JSNG_NUM || !this.showMTT || this.isSiyuType || this.HandleCheckWebView(!1);
 this.carouselVideoBox.active = !0;
 this._hallBottom.active = !1;
-!HMFUtils.isNavtive() || HMFUtils.isIOSNavtiveWeb() ? this.carouselVideoPlayer.remoteURL = n : this.carouselWebView.url = n;
+this.carouselWebView.url = n;
 this.switchCarouselPlay(!1);
 } else {
 this._gameType != this.MTT_NUM && this._gameType != this.JSNG_NUM || !this.showMTT || this.isSiyuType || !this.mtt || this.HandleCheckWebView(!0);
@@ -285197,7 +285197,7 @@ unknown: "unknown"
 };
 window.HMFAppSetting = {
 platform: n.unknown,
-appLocalVersion: "5.7.25.5",
+appLocalVersion: "5.7.25.8",
 isWeb: !1,
 isReview: !0,
 showLog: !1,

yyyy_js/jsb-adapter/jsb-builtin.js → yyyy_js/jsb-adapter_jsb-builtin.js


yyyy_js/jsb-adapter/jsb-engine.js → yyyy_js/jsb-adapter_jsb-engine.js


+ 0 - 178
yyyy_js/main.js

@@ -1,178 +0,0 @@
-
-(function () {
-    if (typeof window.jsb === 'object') {
-        var hotUpdateSearchPaths = localStorage.getItem('HotUpdateSearchPaths');
-        if (hotUpdateSearchPaths) {
-            var paths = JSON.parse(hotUpdateSearchPaths);
-            jsb.fileUtils.setSearchPaths(paths);
-
-            var fileList = [];
-            var storagePath = paths[0] || '';
-            var tempPath = storagePath + '_temp/';
-            var baseOffset = tempPath.length;
-
-            if (jsb.fileUtils.isDirectoryExist(tempPath) && !jsb.fileUtils.isFileExist(tempPath + 'project.manifest.temp')) {
-                jsb.fileUtils.listFilesRecursively(tempPath, fileList);
-                fileList.forEach(srcPath => {
-                    var relativePath = srcPath.substr(baseOffset);
-                    var dstPath = storagePath + relativePath;
-
-                    if (srcPath[srcPath.length] == '/') {
-                        cc.fileUtils.createDirectory(dstPath)
-                    }
-                    else {
-                        if (cc.fileUtils.isFileExist(dstPath)) {
-                            cc.fileUtils.removeFile(dstPath)
-                        }
-                        cc.fileUtils.renameFile(srcPath, dstPath);
-                    }
-                })
-                cc.fileUtils.removeDirectory(tempPath);
-            }
-        }
-    }
-})();
-window.boot = function () {
-    var settings = window._CCSettings;
-    window._CCSettings = undefined;
-    var onProgress = null;
-    
-    var RESOURCES = cc.AssetManager.BuiltinBundleName.RESOURCES;
-    var INTERNAL = cc.AssetManager.BuiltinBundleName.INTERNAL;
-    var MAIN = cc.AssetManager.BuiltinBundleName.MAIN;
-    function setLoadingDisplay () {
-        // Loading splash scene
-        var splash = document.getElementById('splash');
-        var progressBar = splash.querySelector('.progress-bar span');
-        onProgress = function (finish, total) {
-            var percent = 100 * finish / total;
-            if (progressBar) {
-                progressBar.style.width = percent.toFixed(2) + '%';
-            }
-        };
-        splash.style.display = 'block';
-        progressBar.style.width = '0%';
-
-        cc.director.once(cc.Director.EVENT_AFTER_SCENE_LAUNCH, function () {
-            splash.style.display = 'none';
-        });
-    }
-
-    var onStart = function () {
-
-        cc.view.enableRetina(true);
-        cc.view.resizeWithBrowserSize(true);
-
-        if (cc.sys.isBrowser) {
-            setLoadingDisplay();
-        }
-
-        if (cc.sys.isMobile) {
-            if (settings.orientation === 'landscape') {
-                cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
-            }
-            else if (settings.orientation === 'portrait') {
-                cc.view.setOrientation(cc.macro.ORIENTATION_PORTRAIT);
-            }
-            cc.view.enableAutoFullScreen([
-                cc.sys.BROWSER_TYPE_BAIDU,
-                cc.sys.BROWSER_TYPE_BAIDU_APP,
-                cc.sys.BROWSER_TYPE_WECHAT,
-                cc.sys.BROWSER_TYPE_MOBILE_QQ,
-                cc.sys.BROWSER_TYPE_MIUI,
-                cc.sys.BROWSER_TYPE_HUAWEI,
-                cc.sys.BROWSER_TYPE_UC,
-            ].indexOf(cc.sys.browserType) < 0);
-        }
-
-        // Limit downloading max concurrent task to 2,
-        // more tasks simultaneously may cause performance draw back on some android system / browsers.
-        // You can adjust the number based on your own test result, you have to set it before any loading process to take effect.
-        if (cc.sys.isBrowser && cc.sys.os === cc.sys.OS_ANDROID) {
-            cc.assetManager.downloader.maxConcurrency = 2;
-            cc.assetManager.downloader.maxRequestsPerFrame = 2;
-        }
-
-        var launchScene = settings.launchScene;
-        var bundle = cc.assetManager.bundles.find(function (b) {
-            return b.getSceneInfo(launchScene);
-        });
-        
-        bundle.loadScene(launchScene, null, onProgress,
-            function (err, scene) {
-                if (!err) {
-                    cc.director.runSceneImmediate(scene);
-                    if (cc.sys.isBrowser) {
-                        // show canvas
-                        var canvas = document.getElementById('GameCanvas');
-                        canvas.style.visibility = '';
-                        var div = document.getElementById('GameDiv');
-                        if (div) {
-                            div.style.backgroundImage = '';
-                        }
-                        console.log('Success to load scene: ' + launchScene);
-                    }
-                }
-            }
-        );
-
-    };
-
-    var option = {
-        id: 'GameCanvas',
-        debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR,
-        showFPS: settings.debug,
-        frameRate: 60,
-        groupList: settings.groupList,
-        collisionMatrix: settings.collisionMatrix,
-    };
-
-    cc.assetManager.init({ 
-        bundleVers: settings.bundleVers,
-        remoteBundles: settings.remoteBundles,
-        server: settings.server
-    });
-    
-    var bundleRoot = [INTERNAL];
-    settings.hasResourcesBundle && bundleRoot.push(RESOURCES);
-
-    var count = 0;
-    function cb (err) {
-        if (err) return console.error(err.message, err.stack);
-        count++;
-        if (count === bundleRoot.length + 1) {
-            cc.assetManager.loadBundle(MAIN, function (err) {
-                if (!err) cc.game.run(option, onStart);
-            });
-        }
-    }
-
-    cc.assetManager.loadScript(settings.jsList.map(function (x) { return 'src/' + x;}), cb);
-
-    for (var i = 0; i < bundleRoot.length; i++) {
-        cc.assetManager.loadBundle(bundleRoot[i], cb);
-    }
-};
-
-if (window.jsb) {
-    var isRuntime = (typeof loadRuntime === 'function');
-    if (isRuntime) {
-        require('src/settings.js');
-        require('src/cocos2d-runtime.js');
-        if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
-            require('src/physics.js');
-        }
-        require('jsb-adapter/engine/index.js');
-    }
-    else {
-        require('src/settings.js');
-        require('src/cocos2d-jsb.js');
-        if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
-            require('src/physics.js');
-        }
-        require('jsb-adapter/jsb-engine.js');
-    }
-
-    cc.macro.CLEANUP_IMAGE_CACHE = true;
-    window.boot();
-}

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+ 0 - 3551
yyyy_js/src/assets/blackjack/script/network/pb/protobuf.js


File diff suppressed because it is too large
+ 0 - 3551
yyyy_js/src/assets/pkfChat/script/network/pb/protobuf.js


File diff suppressed because it is too large
+ 0 - 207
yyyy_js/src/assets/pkw/Script/common/md5/md5.js


File diff suppressed because it is too large
+ 0 - 3549
yyyy_js/src/assets/scripts/base/protobuf.js


yyyy_js/src/cocos2d-jsb.js → yyyy_js/src_cocos2d-jsb.js


yyyy_js/src/settings.js → yyyy_js/src_settings.js


+ 74 - 0
yyyy_js/yyyy关键点.txt

@@ -0,0 +1,74 @@
+终结解决方案
+0、配置的位置:window.HMFAppConfig = {
+1、开启log   !HMFAppConfig.isEnableConsoleLog
+
+
+2、各种socket搜索正则    /\w+websocket"\)
+
+t[e[10] = "MsgID_ConnClose_Notice"] = 10;
+
+
+
+
+
+
+
+
+游戏配置可能
+window.WPGameData = {
+
+
+
+
+
+
+//各种log
+
+HMFUtils.clog = function
+
+HMFUtils.log = function(e)
+
+ HMFAppSetting.showLog 
+
+
+cc.log
+
+ cc.vv.ConsoleLog = {
+
+console.log error warm
+
+window.HMFRequest = cc.Class({
+
+
+window.HMFHTTPClient = {
+
+//吐司
+cc.vv.toast.showToast
+
+直接替换成这个方法
+function showToastAndlog(message, ...optionalParam){
+    const log = optionalParam.length > 0 ? `${message}_${optionalParam.join("_")}` : message;
+    androidLog("吐司:",log);
+    cc.vv.toast.showToast(log);
+}
+
+
+//网络请求
+
+this._send = function
+this.Send = this._send;
+sendByPromise: function(e) {
+e.prototype.send = function(e) {
+
+
+//登陆相关
+HMFHTTPClient.phoneNumLogin = function(e) {
+
+//UI?
+
+输入框的string
+password: this.setNewPassWordInputPass.string,
+passwordRe: this.setNewPassWordConfirmPass.string
+
+
+