|
@@ -1,178 +0,0 @@
|
|
|
-
|
|
|
-(function () {
|
|
|
- if (typeof window.jsb === 'object') {
|
|
|
- var hotUpdateSearchPaths = localStorage.getItem('HotUpdateSearchPaths');
|
|
|
- if (hotUpdateSearchPaths) {
|
|
|
- var paths = JSON.parse(hotUpdateSearchPaths);
|
|
|
- jsb.fileUtils.setSearchPaths(paths);
|
|
|
-
|
|
|
- var fileList = [];
|
|
|
- var storagePath = paths[0] || '';
|
|
|
- var tempPath = storagePath + '_temp/';
|
|
|
- var baseOffset = tempPath.length;
|
|
|
-
|
|
|
- if (jsb.fileUtils.isDirectoryExist(tempPath) && !jsb.fileUtils.isFileExist(tempPath + 'project.manifest.temp')) {
|
|
|
- jsb.fileUtils.listFilesRecursively(tempPath, fileList);
|
|
|
- fileList.forEach(srcPath => {
|
|
|
- var relativePath = srcPath.substr(baseOffset);
|
|
|
- var dstPath = storagePath + relativePath;
|
|
|
-
|
|
|
- if (srcPath[srcPath.length] == '/') {
|
|
|
- cc.fileUtils.createDirectory(dstPath)
|
|
|
- }
|
|
|
- else {
|
|
|
- if (cc.fileUtils.isFileExist(dstPath)) {
|
|
|
- cc.fileUtils.removeFile(dstPath)
|
|
|
- }
|
|
|
- cc.fileUtils.renameFile(srcPath, dstPath);
|
|
|
- }
|
|
|
- })
|
|
|
- cc.fileUtils.removeDirectory(tempPath);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-})();
|
|
|
-window.boot = function () {
|
|
|
- var settings = window._CCSettings;
|
|
|
- window._CCSettings = undefined;
|
|
|
- var onProgress = null;
|
|
|
-
|
|
|
- var RESOURCES = cc.AssetManager.BuiltinBundleName.RESOURCES;
|
|
|
- var INTERNAL = cc.AssetManager.BuiltinBundleName.INTERNAL;
|
|
|
- var MAIN = cc.AssetManager.BuiltinBundleName.MAIN;
|
|
|
- function setLoadingDisplay () {
|
|
|
- // Loading splash scene
|
|
|
- var splash = document.getElementById('splash');
|
|
|
- var progressBar = splash.querySelector('.progress-bar span');
|
|
|
- onProgress = function (finish, total) {
|
|
|
- var percent = 100 * finish / total;
|
|
|
- if (progressBar) {
|
|
|
- progressBar.style.width = percent.toFixed(2) + '%';
|
|
|
- }
|
|
|
- };
|
|
|
- splash.style.display = 'block';
|
|
|
- progressBar.style.width = '0%';
|
|
|
-
|
|
|
- cc.director.once(cc.Director.EVENT_AFTER_SCENE_LAUNCH, function () {
|
|
|
- splash.style.display = 'none';
|
|
|
- });
|
|
|
- }
|
|
|
-
|
|
|
- var onStart = function () {
|
|
|
-
|
|
|
- cc.view.enableRetina(true);
|
|
|
- cc.view.resizeWithBrowserSize(true);
|
|
|
-
|
|
|
- if (cc.sys.isBrowser) {
|
|
|
- setLoadingDisplay();
|
|
|
- }
|
|
|
-
|
|
|
- if (cc.sys.isMobile) {
|
|
|
- if (settings.orientation === 'landscape') {
|
|
|
- cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
|
|
|
- }
|
|
|
- else if (settings.orientation === 'portrait') {
|
|
|
- cc.view.setOrientation(cc.macro.ORIENTATION_PORTRAIT);
|
|
|
- }
|
|
|
- cc.view.enableAutoFullScreen([
|
|
|
- cc.sys.BROWSER_TYPE_BAIDU,
|
|
|
- cc.sys.BROWSER_TYPE_BAIDU_APP,
|
|
|
- cc.sys.BROWSER_TYPE_WECHAT,
|
|
|
- cc.sys.BROWSER_TYPE_MOBILE_QQ,
|
|
|
- cc.sys.BROWSER_TYPE_MIUI,
|
|
|
- cc.sys.BROWSER_TYPE_HUAWEI,
|
|
|
- cc.sys.BROWSER_TYPE_UC,
|
|
|
- ].indexOf(cc.sys.browserType) < 0);
|
|
|
- }
|
|
|
-
|
|
|
- // Limit downloading max concurrent task to 2,
|
|
|
- // more tasks simultaneously may cause performance draw back on some android system / browsers.
|
|
|
- // You can adjust the number based on your own test result, you have to set it before any loading process to take effect.
|
|
|
- if (cc.sys.isBrowser && cc.sys.os === cc.sys.OS_ANDROID) {
|
|
|
- cc.assetManager.downloader.maxConcurrency = 2;
|
|
|
- cc.assetManager.downloader.maxRequestsPerFrame = 2;
|
|
|
- }
|
|
|
-
|
|
|
- var launchScene = settings.launchScene;
|
|
|
- var bundle = cc.assetManager.bundles.find(function (b) {
|
|
|
- return b.getSceneInfo(launchScene);
|
|
|
- });
|
|
|
-
|
|
|
- bundle.loadScene(launchScene, null, onProgress,
|
|
|
- function (err, scene) {
|
|
|
- if (!err) {
|
|
|
- cc.director.runSceneImmediate(scene);
|
|
|
- if (cc.sys.isBrowser) {
|
|
|
- // show canvas
|
|
|
- var canvas = document.getElementById('GameCanvas');
|
|
|
- canvas.style.visibility = '';
|
|
|
- var div = document.getElementById('GameDiv');
|
|
|
- if (div) {
|
|
|
- div.style.backgroundImage = '';
|
|
|
- }
|
|
|
- console.log('Success to load scene: ' + launchScene);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- );
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- var option = {
|
|
|
- id: 'GameCanvas',
|
|
|
- debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR,
|
|
|
- showFPS: settings.debug,
|
|
|
- frameRate: 60,
|
|
|
- groupList: settings.groupList,
|
|
|
- collisionMatrix: settings.collisionMatrix,
|
|
|
- };
|
|
|
-
|
|
|
- cc.assetManager.init({
|
|
|
- bundleVers: settings.bundleVers,
|
|
|
- remoteBundles: settings.remoteBundles,
|
|
|
- server: settings.server
|
|
|
- });
|
|
|
-
|
|
|
- var bundleRoot = [INTERNAL];
|
|
|
- settings.hasResourcesBundle && bundleRoot.push(RESOURCES);
|
|
|
-
|
|
|
- var count = 0;
|
|
|
- function cb (err) {
|
|
|
- if (err) return console.error(err.message, err.stack);
|
|
|
- count++;
|
|
|
- if (count === bundleRoot.length + 1) {
|
|
|
- cc.assetManager.loadBundle(MAIN, function (err) {
|
|
|
- if (!err) cc.game.run(option, onStart);
|
|
|
- });
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- cc.assetManager.loadScript(settings.jsList.map(function (x) { return 'src/' + x;}), cb);
|
|
|
-
|
|
|
- for (var i = 0; i < bundleRoot.length; i++) {
|
|
|
- cc.assetManager.loadBundle(bundleRoot[i], cb);
|
|
|
- }
|
|
|
-};
|
|
|
-
|
|
|
-if (window.jsb) {
|
|
|
- var isRuntime = (typeof loadRuntime === 'function');
|
|
|
- if (isRuntime) {
|
|
|
- require('src/settings.js');
|
|
|
- require('src/cocos2d-runtime.js');
|
|
|
- if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
|
|
|
- require('src/physics.js');
|
|
|
- }
|
|
|
- require('jsb-adapter/engine/index.js');
|
|
|
- }
|
|
|
- else {
|
|
|
- require('src/settings.js');
|
|
|
- require('src/cocos2d-jsb.js');
|
|
|
- if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
|
|
|
- require('src/physics.js');
|
|
|
- }
|
|
|
- require('jsb-adapter/jsb-engine.js');
|
|
|
- }
|
|
|
-
|
|
|
- cc.macro.CLEANUP_IMAGE_CACHE = true;
|
|
|
- window.boot();
|
|
|
-}
|